Midnight Rogues is a comic-styled roguelike auto-battler from Aduran Studio (with Permanent Way Entertainment listed on Steam). Battles play automatically after you buy cards and arrange them on a tableau; a timer marches along the board and activates items in order. Open on Steam for the latest store facts.
The full game released on Steam on November 3, 2026. This page is an English fan guide built from public store copy and developer posts. It is not an official wiki. Pricing and discounts change on Steam — see the store page for current details.
Runs follow a familiar roguelike loop: pick up cards, spend gold in shops, fight encounters, and push through four acts. Combat itself is hands-off once it starts. You win or lose based on how your board is built before the timer fires.
Between fights you rearrange, sell, or upgrade pieces. Bosses can drop relics that reshape later turns. The 1.0 release advertises over 190 unique items and over 35 unique relics across the run, plus ten boss passives and ten difficulty modifiers on Steam — treat those as official scale statements, not a promise you will see every card in one run.
The timer and your tableau
Fan illustration for orientation only — not from Aduran Studio.
Aduran’s introduction describes a timer that advances across your board and triggers cards in sequence — roughly one tile per second, with larger items occupying more tiles and staying active longer. That means two boards with the same cards can play out completely differently if you swap order or facing.
The developer’s example: placing Critical Momentum ahead of weapons can add crit bonuses for every second the timer sits on that slot, and large pieces can be triggered multiple times as the timer passes through their footprint. Rewind can send the timer backward so earlier pieces fire again. These are positioning puzzles, not twitch inputs.
Playable characters
Steam’s 1.0 listing states three playable characters, each with its own mechanics and card pool. As of the sources used for this guide, Aduran’s press materials and the Steam page do not publish the three characters’ proper names. This guide does not invent names or stats. If official bios appear later, they can be added with citations.
Acts, relics, and difficulty
The release build is structured around four acts. Relics are called out as run-changing pickups — the store text highlights over 35 unique relics. Boss fights can apply passive twists (ten types listed on Steam), and optional difficulty modifiers stack on top for later runs.
This overview does not list individual relic or boss names unless they later appear in verifiable public text. Stick to mechanics you can quote, not datamined tables.
Story setup (short)
The Steam synopsis frames a noir superhero revenge tale: three young couriers deliver a package that turns out to be a bomb. The blast gives them powers, they are framed, and — with help from a wizard figure — they push back against corrupt heroes in the city. Some materials refer to enemies as Degenerates. This page is about systems, not lore depth.
FAQ
What kind of game is Midnight Rogues?
It is a roguelike auto-battler / tableau builder on PC (Steam). You arrange cards on a board; combat resolves automatically when the timer activates them in order.
Is combat real-time or turn-based?
Fights play out on a timer once they start. Your main decisions happen during shopping and placement between fights.
Is there a demo?
Steam lists a free demo (App ID 5214840) separate from the full game. This guide focuses on the 1.0 product page facts.
How do combos work?
Combos come from activation order and adjacency on the board — buffs that linger while the timer rests on a tile, poison stacks before amplifiers, or Rewind replaying earlier pieces. See the combo guide page for cited examples.
Is this an official guide?
No. JoocGame is not affiliated with Aduran Studio or Permanent Way Entertainment. Use Steam and Aduran’s site for authoritative announcements.