Chapter I (2026-10-12 patch)
The 15 Chapter I Runestones
Ability Runestones cost 2 Runestone Shards to craft. Modifier Runestones cost 1. Shards are found during the Chapter I adventure; exact locations are not stated (TODO).
Ability Runestones
- Chain HookLaunches a chain that draws targets near the impact point toward you and briefly slows them.
- Charged ShotChannels a frost bolt. Damage and the enemy slow scale with charge time; the caster slows more per stage, and it fires automatically when fully charged.
- EnrageChannels primal rage for 8 seconds. You deal 30% more Physical, Elemental, and Projectile damage, and take 20% more damage from all sources.
- FireballLaunches a flaming ball that explodes on impact.
- Ground SlamStrikes the ground and erupts stone spikes that can launch foes airborne.
- Imbue PoisonImbues your weapon for 8 seconds. Hits apply up to 3 poison stacks; each stack lasts 6 seconds and deals 2 Poison damage per second. Poison is a subtype of Elemental damage. Antidotes remove it and grant a brief immunity.
- Wind StrikeEmpowers your next three attacks for 8 seconds so they launch piercing arcs of wind.
Modifier Runestones
- ColossalFor area abilities: +40% damage, +60% mana, +60% area, +150% projectile size, and −50% projectile speed.
- EnduringDuration abilities cost 30% more mana, have a 60% longer cooldown, and last 50% longer.
- Quickening−25% damage, −20% mana, −30% cooldown, expires 20% faster, and moves 40% faster.
- ReboundProjectiles bounce off enemies 2 extra times and lose 20% damage on each bounce. +25% mana, +30% cooldown, and +40% move speed. Bounce damage is not part of the main damage multiplier.
- Rend−20% damage, +20% mana, +25% cooldown. The target bleeds for 2 Physical damage per second for 6 seconds and takes 15% more Physical damage.
- SplinterProjectiles split 2 extra times. Each split reduces damage by 30%, and splinters cannot splinter again. Splinters are 30% smaller. +25% mana and +20% cooldown. Split damage is not part of the main damage multiplier.
- ThriftDeals 20% less damage and costs 25% less mana.
- Wither−30% damage, +20% mana, +30% cooldown. Applies Wither for 2 seconds: the enemy deals 15% less Physical, Elemental, and Projectile damage and moves 10% slower.
